Level: First level

In this activity, students will create and present a showcase about a smart wearable device, highlighting its benefits and functionalities.
In this activity, students will explore the future possibilities of smart wearable technology, using the micro:bit as an interactive tool.
In this activity, students will explore smart wearable technology by designing a special device for a superhero, using the micro:bit.
In this activity, students will learn about light and its detection, and they will design a smart wearable using a micro:bit that detects light and alerts the wearer.
In this activity, students will learn about the concept of sound waves and how sound is transmitted. They will design a simple smart wearable using a micro:bit that detects loud noises and sends an alert.
This activity guides pupils to understand the concept of a step counter, learn how it works and design their own simple step counter using a micro:bit.
An engaging activity introducing learners to smart wearable technology, their benefits, and how they can create a simple wearable using a micro:bit.
This activity is designed to help students understand how smart wearables work, using the micro:bit as an example.
This activity introduces students to various types of smart wearable technology and its applications.
This activity provides a gentle introduction to the world of smart wearable technology. Pupils will discover what smart wearable technology is, why it's important, and will brainstorm ideas for their own smart wearable.
This lesson will explore the fascinating world of the first electronic computers, looking at how they worked and why they were created. Students will participate in engaging hands-on activities, view multimedia presentations, and learn about the evolution of computers through storytelling.
This lesson introduces the history of computers, guiding students through interactive activities to create a collaborative document.
This lesson will explore the fascinating history of early mechanical calculating devices. Students will engage in hands-on activities, multimedia exploration, and interactive storytelling.
This lesson introduces the invention of the transistor and its role in computing. Through a mix of storytelling, digital activities, and hands-on tasks, students will explore how transistors replaced vacuum tubes, making computers smaller and faster.
An interactive exploration into the advent of personal computers.
An interactive lesson exploring the Internet and World Wide Web, focusing on understanding their functions, history, and applications.
A hands-on and engaging lesson that introduces students to the basic parts of a computer, such as the monitor, keyboard, mouse, and more.
Exploring the history and development of mainframe computers through multimedia creation.
An immersive journey through the ethical issues surrounding the use of medical technologies.
This lesson introduces pupils to various medical tools, their uses, and how technology has improved their design and function.
Students will engage in a virtual tour of a hospital, explore different areas and objects in a hospital environment, and create a digital presentation based on their findings.
Students will engage in an exciting exploration of medical technologies and invent their own 'Super Medical Gadget'. They will create a digital presentation about their invention using Google Slides and share it with their peers.
In this lesson, students will discover amazing medical breakthroughs that have changed the world. They will learn about how these advancements have improved healthcare and quality of life for many people, and create a digital poster showcasing their favourite medical breakthrough using Canva.
In this lesson, students will explore the world of health apps and medical technologies, learn about their uses, and design their own health app using Google Slides.
In this lesson, students will create a mini medical clinic, showcasing different medical tools and their uses, and present their clinics to the class.
Students will take a virtual adventure through a human body using ThingLink, learning about different medical technologies along the way.
An exciting journey into digital health, where we use the Makecode website to create a simple health watch that reminds us to stay active and hydrated.
An engaging lesson where students learn about living a healthy life, including physical activities and creating a digital representation of a healthy meal using Canva.
This lesson aims to introduce pupils to the legal and regulatory aspects of driverless cars. Through a mixture of discussion, exploration, and creative activities, they will understand the rules and laws governing this new technology and its implications.
In this lesson, students will learn about the concepts of driverless cars and design their own model using online drawing tools.
Discover the varied environments in which driverless cars can operate, and explore how they adapt to different conditions.
This lesson seeks to help students understand the relationship between humans and driverless cars, focusing on the concept of trust in technology. The activities will engage learners in critical thinking, discussion, and a creative project using digital design software.
Understanding how driverless cars can affect our society and environment.
Understanding the ethics of using driverless cars.
Understanding how sensors and mapping systems in driverless cars work.
Exploring how driverless cars understand and follow road signs and signals.
In this lesson, students will explore the concept of driverless cars and understand their pros and cons. They will then create an interactive presentation based on their findings.
This lesson introduces the concept of driverless cars, their functionality and potential implications for society. Pupils will engage in research, discussions, design a basic driverless car model on Canva, and present their findings.
An interactive exploration into the world of video games and esports, incorporating basic game design.
An interactive journey into the world of retro video games, cultivating essential digital skills, and inspiring creativity.
This lesson focuses on understanding the concept, structure, and rules of eSports competitions. Pupils will learn how these competitions work and the importance of teamwork and strategy in gaming.
In this lesson, students will explore the concepts of fair play and sportsmanship within the context of Esports, engaging in discussions and group activities to better understand these principles.
This lesson will introduce the basics of Esports equipment, including different types of controllers and how they work.
This lesson introduces students to the basics of game design and development with a focus on Esports. Students will brainstorm, design, and share their unique Esports game ideas.
This lesson aims to introduce students to the wide variety of roles in the Esports industry, ranging from game developers to shoutcasters, and inspire students to explore these careers and their importance.
Exploring the significance of healthy habits in esports, including physical activity, balanced diet, and sufficient sleep.
An introductory lesson where pupils learn about streaming and how to view esports events. This involves understanding different streaming platforms, etiquette, safety, and how to navigate them.
This lesson introduces the concept of video games, their types, and how they are created. You will also learn basic digital skills while creating a simple storyboard for your own video game idea.
In this activity, you will explore and understand game environments and look at the features that make up these environments, their function and how they impact the gameplay.
An interactive lesson exploring how objectives are defined and achieved in video games, using Code.org's Hour of Code as an example