Level: Second level

Students will identify an everyday problem, devise a solution that could be assisted with a smart wearable, and create a prototype design using the BBC micro:bit.
This activity will engage students in a scenario-based task where they imagine future possibilities for smart wearable technology, design a prototype, and present their ideas.
In this engaging activity, students will create a concept for a smart wearable device for a superhero. They will learn about smart wearable technology, its uses, how it works, and its potential benefits and drawbacks.
Students will learn to program a micro:bit to act as a basic light sensor, representing how a wearable device could assist people with vision issues.
Students will learn to program a micro:bit to act as a basic hearing aid device. This activity focuses on teaching coding, physical computing, and the concept of wearable technology.
Students will learn to programme a step counter using a micro:bit. The activity will focus on teaching coding, physical computing, and the concept of wearable technology.
In this activity, students will critically examine the positives and negatives of smart wearable technology, understand the impact on our lives, and present their findings.
This activity guides students through understanding how smart wearables function, by using an activity based on the micro:bit's accelerometer.
In this activity, students will explore and learn about the various types of smart wearable technology available in the world today.
An interactive session introducing students to the concept and applications of Smart Wearable Technology
This lesson provides an introduction to computers, their history, and their role in our world.
This lesson provides an introduction to the first generation of computers, their development, and their role in the evolution of technology.
This lesson provides an introduction to the second generation of computers, with a focus on the use of transistors and the development of computer languages.
This lesson provides an introduction to the third generation of computers, with a focus on the use of integrated circuits and their impact on the development of computing technology.
This lesson provides an introduction to the fourth generation of computers, with a focus on the use of microprocessors and their impact on the development of computing technology.
This lesson provides an in-depth look at the history of the internet, its evolution, and its societal impact.
This lesson provides an in-depth exploration of the transition from traditional computing to mobile computing, including the key developments and societal impacts.
As we've journeyed through the history of computing, we've seen extraordinary advancements. But what about the future? In this lesson, we'll explore potential future developments in computing, their societal implications, and the skills we might need to navigate this rapidly evolving landscape.
This lesson provides an in-depth look at how the personal computer changed the world of computing and the profound societal impacts that ensued.
This lesson encourages pupils to delve into the fascinating world of medical technology breakthroughs, understand their significance, and creatively present these findings.
This interactive and hands-on lesson will help pupils understand the role of technology in the medical field by introducing them to various medical tools and their uses.
Students take a virtual tour of a children's hospital to gain a comprehensive understanding of medical technologies used in different departments, ending with a scavenger hunt to find specific items or areas.
This lesson encourages learners to apply their understanding of Medical Technologies by inventing their own innovative health gadget.
This lesson introduces students to medical technologies, focusing on health apps. Students will engage in creating a mock-up of their own health app, understanding its significance and usability.
This lesson aims to engage students in a narrative-based exploration of ethical issues in medical technologies, promoting critical thinking, empathy, and decision-making skills.
This interactive lesson offers a simulated journey into the medical field, enabling students to use digital tools to learn about medical technologies and gain hands-on experience.
Students will explore the human body using Zygote Body and document their findings in a Google Doc, learning about different body parts, their functions, and associated medical devices.
This lesson allows students to learn about the human body and its associated medical technologies using ThingLink, an interactive media platform. Students will create interactive images showcasing their learning and engage in peer review activities.
Dive deeper into digital health by creating a complex health watch with multiple reminders and custom responses using Makecode.
Exploration of the benefits and drawbacks of autonomous vehicles.
Hands-on exploration of designing a prototype for a future autonomous vehicle
Explore how autonomous vehicles function in diverse environments
Understanding how humans interact with autonomous machines, focusing on trust
Understanding the laws and regulations impacting the implementation and use of driverless cars
Understand how driverless cars affect society and the environment, incorporating digital tools.
Exploring the ethics of decision-making in driverless cars.
Understanding the role of sensors and mapping systems in driverless cars.
This lesson is designed to help pupils understand how driverless cars interpret and respond to road signs and signals, and how this technology can contribute to road safety.
Explore the fascinating world of driverless cars, understand their components, and predict their impact on the future.
This lesson will introduce students to the world of esports and the history of video games, enhancing their digital literacy and research skills.
This lesson will allow students to explore the fundamentals of game design by studying and playing simple retro games. They will gain a basic understanding of game mechanics and how these contribute to player experience.
This lesson explores the structure and significance of tournaments and leagues in esports, and will see students simulate their own mini esports tournament using age-appropriate games.
This lesson will allow students to explore the significance of teamwork and effective communication in esports. The main activity will involve playing a team-based game, reflecting on their communication strategies, and devising ways to improve them.
This lesson focuses on the fundamental aspects of fair play, sporting conduct, and ethical considerations in Esports, with emphasis on digital skills development.
This lesson introduces students to the technology and equipment used in Esports. Pupils will research, explore, and create a digital presentation.
This lesson introduces students to the basics of streaming and Esports broadcasting, teaching them the tools and digital skills needed for an effective stream.
This lesson introduces students to various career opportunities in Esports, including players, casters, and game developers.
This lesson is designed to help students understand the importance of maintaining physical and mental health while participating in or following Esports.
You will explore the concept of accessibility in video games, investigating different accessibility options, and discussing why these are important.