Schools in 2040 will almost certainly use different technologies, but the interesting question is whether learning itself will be better. You will start with human learning needs, investigate one credible future idea and design a classroom that uses technology only where it earns its place. By the end of this challenge you will: Identify […]
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A future classroom is only useful if it improves learning. Start with needs such as feedback, challenge, belonging, access, independence and collaboration.
Future thinking is stronger when it asks what deserves to survive.
Choose something that already exists or is being seriously developed rather than pure science fiction.
Use one credible current source. Record what the technology/model does now, who uses it and one limitation.
Use two sources with different perspectives. Compare current capability, claimed benefit and one unresolved problem.
The room, timetable and teacher role can change too — not just the technology.
Your concept should explain what changes, what stays human and why the design improves learning.
Show the space, learning flow, technology and human roles.
Pitch the problem, design, evidence and expected learning benefit.
Walk through the future learning experience and explain why each change matters.
The next challenge investigates the technologies themselves in more depth.
Which current-school practice did you decide was worth keeping?
What could your school change now without waiting until 2040?
What future technology would you trust least without strong evidence?
Your Step 5 output is the main evidence. Keep to the stated size or time limit.
Choose Your Tools
Use the tools available to you. Strong thinking, evidence and design choices matter more than a particular app.
Use your current school as evidence. Focus on learning, movement, collaboration, feedback and access rather than only devices.
Use paper sketches, sticky notes or a simple design tool to make future ideas visible.
Use a one-page concept, 4-slide pitch or 90-second future-school explainer.
Your Step 5 output is the main evidence. Keep to the stated size or time limit.
Choose Your Tools
Use the tools available to you. Strong thinking, evidence and design choices matter more than a particular app.
Use your current school as evidence. Focus on learning, movement, collaboration, feedback and access rather than only devices.
Use paper sketches, sticky notes or a simple design tool to make future ideas visible.
Use a one-page concept, 4-slide pitch or 90-second future-school explainer.
Choose Your Tools
Use the tools available to you. Strong thinking, evidence and design choices matter more than a particular app.
Use your current school as evidence. Focus on learning, movement, collaboration, feedback and access rather than only devices.
Use paper sketches, sticky notes or a simple design tool to make future ideas visible.
Use a one-page concept, 4-slide pitch or 90-second future-school explainer.